Rigging/ Art/ Technical Art



ArtStation – Hammed Al-Tamimi

Hammed Al-Tamimi | LinkedIn

Games I have worked on:


Doom: The Dark Ages: Revelations (DLC)

Weapon rigging, prop rigging, character rigging, gore rigging. Rigged assets such as Marok, Archvile, and the majority of weapons and props.


Doom: The Dark Ages

Weapon rigging, prop rigging, QC checking models, proxy models


Doom Eternal

Gore sculpting and setup, wound masking, outsourced asset integration, proxy materials, proxy models, debugging art assets


Doom VFR

Prop modeling, proxy VFX, proxy HUD elements, prototyping


Doom (2016)

Prop modeling, VFX, proxy HUD elements, in world GUIS, proxy gameplay models, material optimization

Doom: The Dark Ages Weapons Rigging

Here are a few of the weapons that I rigged for Doom: The Dark Ages.
Some notable features include a fully rigged chain on the Skull Crusher weapon that has joints that follow a motion path so the animator could easily control the speed and direction of the chain links. The Slayer Shield has fully retractable saw teeth that rotate along its perimeter.

I rigged the Skull Crusher weapon in Doom: The Dark Ages.

Concept by Ethan Evans, Model by Robert Hodri and Jake Hernandez, animations by Marissa M. Kohler

I rigged the Impaler weapon in Doom: The Dark Ages.

Concept by Colin Gellar, Model by Felix Leyendecker, animations by Marissa M. Kohler

I rigged the Slayer Shield in Doom: The Dark Ages.

Concept by Emerson Tung, Model by Felix Leyendecker, animations by Peter Ashamalla


DOOM (2016) – Various Props

Various props from DOOM. Concepts by Emerson Tung, Alex Palma, Jon Lane, and Prog Wang.
All images © id Software, LLC, A Zenimax Media Company.

Doom 2016 props