Rigging/ Art/ Technical Art
Games I have worked on:
Doom: The Dark Ages: Revelations (DLC)
Weapon rigging, prop rigging, character rigging, gore rigging. Rigged assets such as Marok, Archvile, and the majority of weapons and props.
Doom: The Dark Ages
Weapon rigging, prop rigging, QC checking models, proxy models
Doom Eternal
Gore sculpting and setup, wound masking, outsourced asset integration, proxy materials, proxy models, debugging art assets
Doom VFR
Prop modeling, proxy VFX, proxy HUD elements, prototyping
Doom (2016)
Prop modeling, VFX, proxy HUD elements, in world GUIS, proxy gameplay models, material optimization
Doom: The Dark Ages Weapons Rigging
Here are a few of the weapons that I rigged for Doom: The Dark Ages.
Some notable features include a fully rigged chain on the Skull Crusher weapon that has joints that follow a motion path so the animator could easily control the speed and direction of the chain links. The Slayer Shield has fully retractable saw teeth that rotate along its perimeter.
I rigged the Skull Crusher weapon in Doom: The Dark Ages.
Concept by Ethan Evans, Model by Robert Hodri and Jake Hernandez, animations by Marissa M. Kohler
I rigged the Impaler weapon in Doom: The Dark Ages.
Concept by Colin Gellar, Model by Felix Leyendecker, animations by Marissa M. Kohler
I rigged the Slayer Shield in Doom: The Dark Ages.
Concept by Emerson Tung, Model by Felix Leyendecker, animations by Peter Ashamalla
DOOM (2016) – Various Props
Various props from DOOM. Concepts by Emerson Tung, Alex Palma, Jon Lane, and Prog Wang.
All images © id Software, LLC, A Zenimax Media Company.





Doom 2016 props