The purpose of this thesis is to identify and construct environmental illusions which create an immersive gameplay experience. The thesis presents a possible solution to creating an exciting and novel world that is enjoyable to the player without using a large amount of production resources. The accompanying artifact displays the usage of different environmental illusions.
Click here to download the thesis document (PDF) Al-Tamimi_Hammed_MIT_Thesis
Below are screenshots from throughout the artifact. I assembled the artifact in UDK.
Below is a breakdown of the Kismet scripts, and the layout of the level.
Below are breakdowns of some of the modular assets I created for the artifact.