Island

I originally created this scene for the 2014 Blizzard Student Contest. After some feedback, I made some minor modifications. Created using 3DS Max, ZBrush, Photoshop, and Mudbox. Rendered in UDK.

    

 

Alchemist’s Desk

I made the Alchemist’s Desk using 3DS Max, ZBrush, Photoshop, and then rendered it in Marmoset Toolbag 2.

  

Sunken Tholos

I created an Ancient Greek inspired temple, and then assembled its environment in a scene within Unreal Engine 4.

   

Darksiders Fan Art

This model is based on an iteration concept of the Bone Golem Altar from Darksiders II.

   

Material Studies

I created the following materials using Zbrush, and Photoshop. I rendered them in Unreal Engine 4.

 

 

Caboose

I created a small scene in UDK to showcase a caboose model I made in 3ds Max. I modeled different types of foliage and clutter as a way to give life to the presentation.
    

  Al-Tamimi_caboose_treeWires Al-Tamimi_caboose_terrainMaterials 

 

Blade Runner Fan Art Scene

Here is a Blade Runner fan art scene that I created using 3ds Max, ZBrush, Photoshop, and UDK.

  

Organic Models