I originally created this scene for the 2014 Blizzard Student Contest. After some feedback, I made some minor modifications. Created using 3DS Max, ZBrush, Photoshop, and Mudbox. Rendered in UDK.
I made the Alchemist’s Desk using 3DS Max, ZBrush, Photoshop, and then rendered it in Marmoset Toolbag 2.
I created an Ancient Greek inspired temple, and then assembled its environment in a scene within Unreal Engine 4.
Darksiders Fan Art
This model is based on an iteration concept of the Bone Golem Altar from Darksiders II.
I created the following materials using Zbrush, and Photoshop. I rendered them in Unreal Engine 4.
I created a small scene in UDK to showcase a caboose model I made in 3ds Max. I modeled different types of foliage and clutter as a way to give life to the presentation.
Blade Runner Fan Art Scene
Here is a Blade Runner fan art scene that I created using 3ds Max, ZBrush, Photoshop, and UDK.