I have had the honor of working on DOOM (2016). Below are a few of the props I created for the game.
All images © id Software, LLC, A Zenimax Media Company.
Below is some of my personal work I created while attending the Guildhall at SMU.
I made the Alchemist’s Desk using 3DS Max, ZBrush, Photoshop, and then rendered it in Marmoset Toolbag 2.
I created an Ancient Greek inspired temple, and then assembled its environment in a scene within Unreal Engine 4.
Here is a caboose I created in 3ds Max while attending Guildhall at SMU.
Originally made for the 2014 Blizzard student art contest, and later modified based on feedback. Created using 3DS Max, ZBrush, Photoshop, and Mudbox. Rendered in UDK.